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C++ NXWCLIENT::toInt方法代码示例

本文整理汇总了C++中NXWCLIENT::toInt方法的典型用法代码示例。如果您正苦于以下问题:C++ NXWCLIENT::toInt方法的具体用法?C++ NXWCLIENT::toInt怎么用?C++ NXWCLIENT::toInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NXWCLIENT的用法示例。



在下文中一共展示了NXWCLIENT::toInt方法的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1:

static void item_bounce6(const NXWCLIENT client, const P_ITEM pi)
{
	if ( client != NULL )
	{
		VALIDATEPI(pi);
		Sndbounce5( client->toInt() );
		if ( client->isDragging() )
		{
			client->resetDragging();
			item_bounce4( client->toInt(), pi );
		}
	}
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:13,代码来源:dragdrop.cpp


示例2: receive

void clPacketPartyTellAllMessage::receive( NXWCLIENT ps )
{
	if( ps==NULL ) return;
	NXWSOCKET s = ps->toInt();
	
	this->offset = headerSize;
	getUnicodeStringFromSocket( s, message );
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:8,代码来源:packets.cpp


示例3: send

void csPacketPartyInvite::send( NXWCLIENT ps )
{
	if( ps==NULL )
		return;

	size=headerSize;
	Xsend( ps->toInt(), getBeginValid(), headerSize );
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:8,代码来源:packets.cpp


示例4: ItemDroppedOnTrainer

static bool ItemDroppedOnTrainer(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return false;
	VALIDATEPIR(pi, false);
	NXWSOCKET  s = ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPCR(pc,false);
	P_CHAR pc_t = pointers::findCharBySerial(pp->Tserial);
	VALIDATEPCR(pc_t,false);

	if( pi->getId() == ITEMID_GOLD )
	{ // They gave the NPC gold
		UI08 sk=pc_t->trainingplayerin;
		pc_t->talk( s, TRANSLATE("I thank thee for thy payment. That should give thee a good start on thy way. Farewell!"),0);

		int sum = pc->getSkillSum();
		int delta = pc_t->getTeachingDelta(pc, sk, sum);

		if(pi->amount>delta) // Paid too much
		{
			pi->amount-=delta;

			Sndbounce5(s);
			if (ps->isDragging())
			{
				ps->resetDragging();
				item_bounce5(s,pi);
			}
		}
		else
		{
			if(pi->amount < delta)		// Gave less gold
				delta = pi->amount;		// so adjust skillgain
			pi->Delete();
		}
		pc->baseskill[sk]+=delta;
		Skills::updateSkillLevel(pc, sk);
		updateskill(s,sk);

		pc->trainer=-1;
		pc_t->trainingplayerin=0xFF;
		pc->playSFX( itemsfx(pi->getId()) );
	}
	else // Did not give gold
	{
		pc_t->talk( s, TRANSLATE("I am sorry, but I can only accept gold."),0);
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);
		}
	}//if items[i]=gold
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:55,代码来源:dragdrop.cpp


示例5: ItemDroppedOnGuard

static bool ItemDroppedOnGuard(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL)
		return false;
	VALIDATEPIR(pi, false);
	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	NXWSOCKET  s=ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPCR(pc,false);

	P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //the guard
	VALIDATEPCR(pc_t,false);
	// Search for the key word "the head of"
	if( strstr( pi->getCurrentNameC(), "the head of" ) ) //!!! Wrong! it must check the ItemID, not the name :(
	{
		// This is a head of someone, see if the owner has a bounty on them
		P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32());
		VALIDATEPCR(own,false);

		if( own->questBountyReward > 0 )
		{
			// Give the person the bounty assuming that they are not the
			// same person as the reward is for
			if( pc->getSerial32() != own->getSerial32() )
			{
				// give them the gold for bringing the villan to justice
				addgold( s, own->questBountyReward );
				pc->playSFX( goldsfx( own->questBountyReward ) );

				// Now thank them for their hard work
				sprintf( temp, TRANSLATE("Excellent work! You have brought us the head of %s. Here is your reward of %d gold coins."),
					own->getCurrentNameC(), own->questBountyReward );
				pc_t->talk( s, temp, 0);

				// Delete the Bounty from the bulletin board
				BountyDelete(own );

				// xan : increment fame & karma :)
				pc->modifyFame( ServerScp::g_nBountyFameGain );
				pc->IncreaseKarma(ServerScp::g_nBountyKarmaGain);
			}
			else
				pc_t->talk( s, TRANSLATE("You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!"),0);

			// Delete the item
			pi->Delete();
		}
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:50,代码来源:dragdrop.cpp


示例6: ItemDroppedOnBeggar

static bool ItemDroppedOnBeggar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL)
		return false;

	VALIDATEPIR(pi, false);

	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var

	NXWSOCKET  s=ps->toInt();
	P_CHAR pc=ps->currChar();
	VALIDATEPCR(pc,false);

	P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //beggar
	VALIDATEPCR(pc_t,false);

	if(pi->getId()!=ITEMID_GOLD)
	{
		sprintf(temp,TRANSLATE("Sorry %s i can only use gold"), pc->getCurrentNameC());
		pc_t->talk( s,temp,0);
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);
			return true;
		}
	}
	else
	{
		sprintf(temp,TRANSLATE("Thank you %s for the %i gold!"), pc->getCurrentNameC(), pi->amount);
		pc_t->talk( s,temp,0);
		if(pi->amount<=100)
		{
			pc->IncreaseKarma(10);
			ps->sysmsg(TRANSLATE("You have gain a little karma!"));
		}
		else if(pi->amount>100)
		{
			pc->IncreaseKarma(50);
			ps->sysmsg(TRANSLATE("You have gain some karma!"));
		}
		pi->Delete();
		return true;
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:47,代码来源:dragdrop.cpp


示例7: handleButton

void cAddMenu::handleButton( NXWCLIENT ps, cClientPacket* pkg  )
{
	
	SERIAL button;
	if( isIconList( pkg->cmd ) )
		button = ((cPacketResponseToDialog*)pkg)->index.get();
	else {
		button = ((cPacketMenuSelection*)pkg)->buttonId.get();
		if( button!=MENU_CLOSE )
			button = ((cMenu*)oldmenu->type)->getButton( button );
	}

	if( button<=MENU_CLOSE )
		return;

	commands[button-1].execute( ps->toInt() );
	
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:18,代码来源:addmenu.cpp


示例8: ItemDroppedOnPet

static bool ItemDroppedOnPet(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return false;
	VALIDATEPIR(pi, false);
	P_CHAR pet = pointers::findCharBySerial(pp->Tserial);
	VALIDATEPCR(pet, false);
	NXWSOCKET  s = ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPCR(pc, false);

	if((pet->hunger<6) && (pi->type==ITYPE_FOOD))//AntiChrist new hunger code for npcs
	{
		pc->playSFX( (UI16)(0x3A+(rand()%3)) );	//0x3A - 0x3C three different sounds

		if(pi->poisoned)
		{
			pet->applyPoison(PoisonType(pi->poisoned));
		}

		std::string itmname;
		if( pi->getCurrentName() == "#" )
		{
			char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
			pi->getName(temp2);
			itmname = temp2;
		}
		else itmname = pi->getCurrentName();

		pet->emotecolor = 0x0026;
		pet->emoteall(TRANSLATE("* You see %s eating %s *"), 1, pet->getCurrentNameC(), itmname.c_str() );
		pet->hunger++;
	} else
	{
		ps->sysmsg(TRANSLATE("It doesn't appear to want the item"));
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce5(s,pi);

		}
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:44,代码来源:dragdrop.cpp


示例9: RcvAttack

void RcvAttack(NXWCLIENT ps)
{

	if ( ps == NULL )
			return;
	NXWSOCKET  s=ps->toInt();
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	P_CHAR victim=pointers::findCharBySerPtr(buffer[s] +1);
	VALIDATEPC( victim );

	if( pc->dead )
			deadattack( s, DEREF_P_CHAR(victim) );
	else
		if( pc->jailed )
			sysmessage(s,TRANSLATE("There is no fighting in the jail cells!"));
		else
			AttackStuff(s,victim);



}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:22,代码来源:rcvpkg.cpp


示例10: target_mine

void Skills::target_mine( NXWCLIENT ps, P_TARGET t )
{

	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );

	NXWSOCKET s = ps->toInt();
	
	P_ITEM weapon = pc->GetItemOnLayer(1);
	
	if( !canMine( pc, weapon ) )
		return;

	Location target = t->getLocation();

	pc->facexy( target.x, target.y );

	AMXEXECSVTARGET( pc->getSerial32(),AMXT_SKITARGS,MINING,AMX_BEFORE);
	
	if ( pc->hidden )
		pc->unHide();

	LOGICAL floor = false;
	LOGICAL mountain= false;

	map_st map;
	land_st land;

	pc->stm+=ores.stamina;
	if(pc->stm<0) 
		pc->stm=0;
	if(pc->stm>pc->dx) 
		pc->stm=pc->dx;
	pc->updateStats(2);

	

	int cx = abs( (int) (pc->getPosition().x - target.x) );
	int cy = abs( (int) (pc->getPosition().y - target.y) );

	if( (cx>5) || (cy>5) )
	{
		pc->sysmsg(TRANSLATE("You are to far away to reach that"));
		return;
	}

	UI32 id = t->getModel();

	if( SrvParms->minecheck > 0 && !id )
	{
		// mountains are "map0's" and no statics !!!

		data::seekMap( target.x, target.y, map );
		data::seekLand( map.id, land );

		if ( !strcmp(land.name,"rock") || !(strcmp(land.name, "mountain")) || !(strcmp(land.name, "cave")))
			mountain = true;
	}

	data::seekMap( target.x, target.y, map );
	if( !id )
		id= map.id;

	switch( id )
	{
		case 0x0ED3:
		case 0x0EDF:
		case 0x0EE0:
		case 0x0EE1:
		case 0x0EE2:
		case 0x0EE8:
			Skills::GraveDig( s );
			return;
		default:
			break;
	}

	//
	// Caves (Walls & Floors)
	//
	if( (id >= 0x025C && id <= 0x0276) ||
		(id >= 0x027D && id <= 0x0280) ||
		(id >= 0x053B && id <= 0x0553) ||
		(id == 0x056A))
		floor = true;

	// sand (Anthalir)
	if( (id>=0x0017) && (id<=0x0019) )
		floor = true;


	// check if cave floor ENDYMION USE THIS BUT SEE VALUES IN OLD CODE
	/*if ( 
		( (targetData.getModel( s )>>8)==0x05 && ( ((targetData.getModel( s )%256)>=0x3b && (targetData.getModel( s )%256)<=0x4f ) || ((targetData.getModel( s )%256)>=0x51 && (targetData.getModel( s )%256)<=0x53) || (targetData.getModel( s )%256)==0x6a ))&&
		(!( ((targetData.getModel( s )>>8)==0x02)&&
        ( ( ((targetData.getModel( s )%256)>=0x5c) && ((targetData.getModel( s )%256)<=0x76))||(((targetData.getModel( s )%256)>=0x7d)&&((targetData.getModel( s )%256)<=0x80))))))
		
		 floor=1;*/
	

//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:extractionskills.cpp


示例11: ItemDroppedOnChar

static bool ItemDroppedOnChar(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return true;
	VALIDATEPIR(pi, false);
	NXWSOCKET  s = ps->toInt();
//	CHARACTER cc=ps->currCharIdx();
	P_CHAR pTC = pointers::findCharBySerial(pp->Tserial);	// the targeted character
	VALIDATEPCR(pTC, false);
	P_CHAR pc_currchar = ps->currChar(); //MAKE_CHAR_REF(cc);
	VALIDATEPCR(pc_currchar, false);
	Location charpos = pc_currchar->getPosition();

	if (!pTC) return true;
	if (pi->amxevents[EVENT_IDROPONCHAR]!=NULL) 
	{
		g_bByPass = false;
		pi->amxevents[EVENT_IDROPONCHAR]->Call( pi->getSerial32(), pc_currchar->getSerial32(), pTC->getSerial32() );
		if (g_bByPass) {
			pi->Refresh();
			return true;
		}
	}

	if (pc_currchar->getSerial32() != pTC->getSerial32() /*DEREF_P_CHAR(pTC)!=cc*/)
	{
		if (pTC->npc)
		{
			if(!pTC->HasHumanBody())
			{
				ItemDroppedOnPet( ps, pp, pi);
			}
			else	// Item dropped on a Human character
			{
				// Item dropped on a Guard (possible bounty quest)
				if( ( pTC->npc == 1 ) && ( pTC->npcaitype == NPCAI_TELEPORTGUARD ) )
				{
					ItemDroppedOnGuard( ps, pp, pi);
				}
				if ( pTC->npcaitype == NPCAI_BEGGAR )
				{
					ItemDroppedOnBeggar( ps, pp, pi);
				}
				//This crazy training stuff done by Anthracks ([email protected])
				if(pc_currchar->isBeingTrained() )
				{
					if ( pc_currchar->trainer != pTC->getSerial32())
					{
						pTC->talk(s, TRANSLATE("Thank thee kindly, but I have done nothing to warrant a gift."),0);
						Sndbounce5(s);
						if (ps->isDragging())
						{
							ps->resetDragging();
							item_bounce5(s,pi);
						}
						return true;
					}
					else // The player is training from this NPC
					{
						ItemDroppedOnTrainer( ps, pp, pi);
					}
				}
				if ( pTC->isHirable() )
				{
					// test if gold is enough
					if ( pi->amount  < pTC->getHireFee() )
					{
						pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0);
						Sndbounce5(s);
						if (ps->isDragging())
						{
							ps->resetDragging();
							item_bounce5(s,pi);
						}
						return true;
					}
					else if ( pi->amount >= pTC->getHireFee() )
					{
						if ( pi->amount > pTC->getHireFee() )
						{
							pi->amount=(UI16)(pi->amount - pTC->getHireFee());
							pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0);
							Sndbounce5(s);
							if (ps->isDragging())
							{
								ps->resetDragging();
								item_bounce5(s,pi);
							}
						}
						pTC->setOwner(pc_currchar);
						tempfx::add(pTC, 
							pc_currchar,
							tempfx::NPC_HIRECOST, 
							0, 
							0, 
							0,
							0,
							(UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day
						return true;
					}
				}
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


示例12: snooping

/*!
\brief Snoop into container
\author Unknow, completly rewritten by Endymion
\param snooper the snooper
\param cont the contanier
*/
void snooping( P_CHAR snooper, P_ITEM cont )
{
	VALIDATEPC(snooper);
	NXWCLIENT ps = snooper->getClient();
	if( ps == NULL ) return;
	NXWSOCKET s = ps->toInt();
	VALIDATEPI(cont);
	P_CHAR owner = cont->getPackOwner();
	VALIDATEPC(owner);
	char temp[TEMP_STR_SIZE];

	if (snooper->getSerial32() == owner->getSerial32())
		snooper->showContainer(cont);
	else if (snooper->IsGMorCounselor())
		snooper->showContainer(cont);
	else
	if ((char_inRange(snooper, owner, 2)) ||(item_inRange(snooper, cont, 2)))
	{
		if ( owner->HasHumanBody() && ( owner->getOwnerSerial32()==snooper->getSerial32()))
			snooper->showContainer(cont);
		else if ( owner->npcaitype == NPCAI_PLAYERVENDOR)
				snooper->showContainer(cont);
		else
		{
			if ((cont->getContSerial()>1) && (cont->getContSerial() != snooper->getSerial32()) )
			{
				
				if ( owner->amxevents[EVENT_CHR_ONSNOOPED])
				{
					g_bByPass = false;
					owner->amxevents[EVENT_CHR_ONSNOOPED]->Call( owner->getSerial32(), snooper->getSerial32());
					if (g_bByPass==true) return;
				}
				/*
				owner->runAmxEvent( EVENT_CHR_ONSNOOPED, owner->getSerial32(), s);
				if (g_bByPass==true)
					return;
				*/
				snooper->objectdelay=SrvParms->snoopdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;
				if ( owner->IsGMorCounselor())
				{
					snooper->sysmsg( TRANSLATE("You can't peek into that container or you'll be jailed."));// AntiChrist
					sprintf( temp, TRANSLATE("%s is trying to snoop you!"), snooper->getCurrentNameC());
					owner->sysmsg(temp);
					return;
				}
				else if (snooper->checkSkill( SNOOPING, 0, 1000))
				{
					snooper->showContainer(cont);
					snooper->sysmsg( TRANSLATE("You successfully peek into that container."));
				}
				else
				{
					snooper->sysmsg( TRANSLATE("You failed to peek into that container."));
					if ( owner->npc )
						owner->talk(s, TRANSLATE("Art thou attempting to disturb my privacy?"), 0);
					else {
						sprintf( temp, TRANSLATE("You notice %s trying to peek into your pack!"), snooper->getCurrentNameC());
						owner->sysmsg( temp );
					}
					snooper->IncreaseKarma(-ServerScp::g_nSnoopKarmaLoss);//AntiChrist
					snooper->modifyFame(-ServerScp::g_nSnoopFameLoss);//AntiChrist
					setCrimGrey(snooper, ServerScp::g_nSnoopWillCriminal);
				}
			}
		}
	}
	else {
		snooper->sysmsg(TRANSLATE("You are too far away!"));
	}
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:77,代码来源:thievery.cpp


示例13: doubleclick

/*!
\brief Double click
\author Ripper, rewrite by Endymion
\param ps client of player dbclick
\note Completely redone by Morrolan 20-07-99
\warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro
\todo los
*/
void doubleclick(NXWCLIENT ps)
{

	if(ps==NULL) return;
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	NXWSOCKET s = ps->toInt();

	// the 0x80 bit in the first byte is used later for "keyboard" and should be ignored
	SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF;

	if (isCharSerial(serial))
	{
		P_CHAR pd=pointers::findCharBySerial(serial);
		if(ISVALIDPC(pd))
			dbl_click_character(ps, pd);
		return;
	}

	P_ITEM pi = pointers::findItemBySerial(serial);
	VALIDATEPI(pi);

	if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) {
		g_bByPass = false;
		pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() );
		if (g_bByPass==true)
			return;
	}
	/*
	g_bByPass = false;
	pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK))
		return;

	Location charpos= pc->getPosition();

	if (pc->IsHiddenBySpell()) return;	//Luxor: cannot use items if under invisible spell

	if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime )
	{
		pc->sysmsg(TRANSLATE("You must wait to perform another action."));
		return;
	}
	else
		pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;

	///MODIFY, CANT CLICK ITEM AT DISTANCE >2/////
	if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell
	{
		pc->sysmsg( TRANSLATE("Must be closer to use this!"));
		pc->objectdelay=0;
		return;
	}


//<Anthalir> VARIAIBLI

	tile_st item;

	P_ITEM pack= pc->getBackpack();
	VALIDATEPI( pack );


	data::seekTile( pi->getId(), item );
///FINEVARIABILI
	if ( ServerScp::g_nEquipOnDclick )
	{
		// equip the item only if it is in the backpack of the player
		if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT))
		{
			int drop[2]= {-1, -1};	// list of items to drop, there no reason for it to be larger
			int curindex= 0;

			NxwItemWrapper wea;
			wea.fillItemWeared( pc, true, true, true );
			for( wea.rewind(); !wea.isEmpty(); wea++ )
			{

				P_ITEM pj=wea.getItem();
				if(!ISVALIDPI(pj))
					continue;
				if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons
				{
					if (pi->itmhand == 2) // two handed weapons or shield
					{
						if (pj->itmhand == 2)
							drop[curindex++]= DEREF_P_ITEM(pj);
						if ( (pj->itmhand == 1) || (pj->itmhand == 3) )
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:dbl_single_click.cpp


示例14: pack_item

void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container
{
	if (ps == NULL) return;

	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	int serial/*, serhash*/;
	tile_st tile;
//	bool abort=false;
	NXWSOCKET  s=ps->toInt();

	P_CHAR pc=ps->currChar();
	VALIDATEPC(pc);

	Location charpos= pc->getPosition();

	P_ITEM pack;

	P_ITEM pCont = pointers::findItemBySerial(pp->Tserial);
	VALIDATEPI(pCont);

	P_ITEM pItem = pointers::findItemBySerial(pp->Iserial);
	VALIDATEPI(pItem);

	if (pItem->getId() >= 0x4000)
	{
//		abort=true; // LB crashfix that prevents moving multi objcts in BP's
		ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!"));
	}

	//ndEndy recurse only a time
	P_ITEM contOutMost = pCont->getOutMostCont();
	P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL;

	if( ISVALIDPC(contOwner) ) {
		//if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) )
		if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor
			ps->sysmsg(TRANSLATE("This aint your backpack!"));
			Sndbounce5(s);
			if (ps->isDragging()) {
				ps->resetDragging();
				item_bounce3(pItem);
				if (pCont->getId() >= 0x4000)
					senditem(s, pCont);
			}
			return;
		}
	}

	if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) {
		g_bByPass = false;
		pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() );
		if (g_bByPass)
		{
			item_bounce6(ps,pItem);
			return;
		}
	}
	/*
	g_bByPass = false;
	pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() );
	if (g_bByPass)
	{	//AntiChrist to preview item disappearing
		item_bounce6(ps,pItem);
		return;
	}
	*/

	if (pCont->layer==0 && pCont->getId() == 0x1E5E &&
		pCont->getContSerial()==pc->getSerial32())
	{
		// Trade window???
		serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4);
		if(serial==-1) return;

		P_ITEM pi_z = pointers::findItemBySerial(serial);

		if (ISVALIDPI(pi_z))
			if ((pi_z->morez || pCont->morez))
			{
				pi_z->morez=0;
				pCont->morez=0;
				sendtradestatus( pi_z, pCont );
			}
	}

	if(SrvParms->usespecialbank)//only if special bank is activated
	{
		if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER)
		{
			if ( pItem->getId() == ITEMID_GOLD )
			{//if they're gold ok
				pc->playSFX( goldsfx(2) );
			} else
			{//if they're not gold..bounce on ground
				ps->sysmsg(TRANSLATE("You can only put golds in this bank box!"));

				pItem->setContSerial(-1);
				pItem->MoveTo( charpos );
				pItem->Refresh();
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


示例15: checkauto


//.........这里部分代码省略.........
	//
	// Shoprestock
	//
	Restocks->doRestock();

	//
	// Prison release
	//
	prison::checkForFree();

	//
	// Temporary effects
	//
	if( TIMEOUT( checktempfx ) )
		tempfx::checktempeffects();

	//
	// Characters & items
	//
	NxwSocketWrapper sw;
	sw.fillOnline();

	for( sw.rewind(); !sw.isEmpty(); sw++ )
	{
		NXWCLIENT ps = sw.getClient();
		if( ps == NULL )
			continue;

		P_CHAR pc=ps->currChar();
		if( !ISVALIDPC( pc ) )
			continue;

		if( lightChanged )
			dolight(ps->toInt(),worldcurlevel);

		pc->heartbeat();

		if( TIMEOUT( checknpcs ) || TIMEOUT( checktamednpcs ) || TIMEOUT( checknpcfollow ) )
		{
#ifdef SPAR_C_LOCATION_MAP
			PCHAR_VECTOR *pCV = pointers::getNearbyChars( pc, VISRANGE, pointers::NPC );
			PCHAR_VECTOR it( pCV->begin() ), end( pCV->end() );
			P_CHAR pNpc = 0;
			while( it != end )
			{
				pNpc = (*it);
				if( pNpc->lastNpcCheck != uiCurrentTime &&
				    (TIMEOUT( checknpcs ) ||
				    (TIMEOUT( checktamednpcs ) && pNpc->tamed) ||
				    (TIMEOUT( checknpcfollow ) && pNpc->npcWander == WANDER_FOLLOW ) ) )
				{
					pNpc->heartbeat();
					pNpc->lastNpcCheck = uiCurrentTime;
				}
				++it;
			}
#else
			NxwCharWrapper sc;
			sc.fillCharsNearXYZ( pc->getPosition(), VISRANGE, true, false );
			for( sc.rewind(); !sc.isEmpty(); sc++ )
			{
				P_CHAR npc=sc.getChar();

				if(!ISVALIDPC(npc) || !npc->npc )
					continue;
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:66,代码来源:timing.cpp


示例16: get_item

/*!
\brief Get an item
\author Unknow, revamped by Endymion
\param client the client
*/
void get_item( NXWCLIENT client ) // Client grabs an item
{
	if ( client == NULL)
		return;

	P_CHAR pc_currchar = client->currChar();
	VALIDATEPC( pc_currchar );

	NXWSOCKET s = client->toInt();

	P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1);
	VALIDATEPI(pi);

	//Luxor: not-movable items
	/*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) {
		if (isCharSerial(pi->getContSerial())) {
			P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial());
			if (ISVALIDPC(pc_i))
				pc_i->sysmsg("Warning, backpack bug located!");
		}
		if (client->isDragging()) {
        		client->resetDragging();
			UpdateStatusWindow(s,pi);
        	}
		pi->setContSerial( pi->getContSerial(true) );
		pi->setPosition( pi->getOldPosition() );
		pi->layer = pi->oldlayer;
		pi->Refresh();
		return;
	}*/

	pc_currchar->disturbMed(); // Meditation

	tile_st item;
 	data::seekTile( pi->getId(), item );

	// Check if item is equiped
 	if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality )
 	{
 		if( pc_currchar->UnEquip( pi, 1 ) == 1 )	// bypass called
 		{
 			if( client->isDragging() )
 			{
 				UI08 cmd[1]= {0x29};
 				client->resetDragging();
 				Xsend(s, cmd, 1);
				UpdateStatusWindow(s,pi);
//AoS/				Network->FlushBuffer(s);
 			}
 			return;
 		}
 	}


	P_CHAR owner=NULL;
	P_ITEM container=NULL;
	if ( !pi->isInWorld() ) { // Find character owning item

		if ( isCharSerial( pi->getContSerial()))
		{
			owner = pointers::findCharBySerial( pi->getContSerial());
		}
		else  // its an item
		{
			//Endymion Bugfix:
			//before check the container.. but if this cont is a subcont?
			//so get the outmostcont and check it else:
			//can loot without lose karma in subcont
			//can steal in trade ecc
			//not very good :P
			container = pi->getOutMostCont();
			if( isCharSerial( container->getContSerial() ) )
				owner=pointers::findCharBySerial( container->getContSerial() );
		}

		if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() )
		{
			if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() )
			{// Own serial stuff by Zippy -^ Pack aniamls and vendors.
				UI08 bounce[2]= { 0x27, 0x00 };
				Xsend(s, bounce, 2);
//AoS/				Network->FlushBuffer(s);
				if (client->isDragging())
				{
					client->resetDragging();
					pi->setContSerial(pi->getContSerial(),true,false);
					item_bounce3(pi);
					UpdateStatusWindow(s,pi);
				}
				return;
			}
		}
	}

	if ( ISVALIDPI( container ) )
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


示例17: execMake

/*!
\brief executes a "MAKE" command
\author Xanathar
\param pc player who do make
\param n item number
*/
void cMakeMenu::execMake( NXWCLIENT ps, UI32 item )
{
    
	P_CHAR pc = ps->currChar();

    if( pc->dead ) {
        pc->sysmsg(TRANSLATE("Ever thought an ethereal soul can't really do some actions ?"));
        return;
    }

	cMakeItem* mi = makeItems[item];

	if( ( mi==NULL ) || ( mi->command==NULL ) )
		return;

	if( mi->command->command=="MAKEMENU" ) {
		Skills::MakeMenu( pc, str2num( mi->command->param ), skill, mat[0].id, mat[0].color, mat[1].id, mat[1].color );
		return;
	}

	if( pc->IsGM() ) {
		mi->command->execute( ps->toInt() );
		return;
	}

	if( !mi->checkReq( pc ) )
		return;

    
	bool failed = false;
    if( !pc->checkSkill((Skill)mi->skillToCheck, mi->minskill, mi->maxskill) ) {
		failed = true;
    }

	for( int j=0; j<2; ++j ) {
		cRawItem& raw = mi->reqitems[j];
		if( raw.id!=0 ) {

			UI16 matToDel = raw.number;
			if( failed )
				matToDel = ( matToDel/2>0 )? matToDel/2 : 1;

	        pc->delItems( raw.id, matToDel, raw.color );
		}
	}


	switch( skill )
	{
       	case MINING	:
			pc->playSFX(0x0054);
			break;
       	case BLACKSMITHING	:
			pc->playSFX(0x002A);
			break;
       	case CARPENTRY :
			pc->playSFX(0x023D);
			break;
       	case INSCRIPTION :
			pc->playSFX(0x0249);
			break;
       	case TAILORING :
			pc->playSFX(0x0248);
			break;
       	case TINKERING :
			pc->playSFX(0x002A);
			break;
       	case CARTOGRAPHY :
			pc->playSFX(0x0249);
		break;
	}

	pc->setObjectDelay();

	std::string script;
	std::string amount;
	splitLine( mi->command->param, script, amount );

	if( !failed ) {
		P_ITEM pi = item::CreateFromScript( str2num( script ), pc->getBackpack(), (amount!="")? str2num( amount ) : INVALID );
		VALIDATEPI(pi);

		ps->sysmsg(TRANSLATE("You create the item and place it in your backpack."));

		pi->magic = 1;

        pi->creator = pc->getCurrentName(); // Memorize Name of the creator
        if (pc->skill[skill]>950)
            pi->madewith=skill+1; // Memorize Skill used
        else
            pi->madewith=0-skill-1; // Memorize Skill used ( negative not shown )

	}
	else {
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:addmenu.cpp


示例18: wear_item

void wear_item(NXWCLIENT ps) // Item is dropped on paperdoll
{
	if ( ps == NULL )
		return;
	NXWSOCKET s = ps->toInt();
	if (s < 0)
		return;
	P_CHAR pc=ps->currChar();
	VALIDATEPC( pc );
	P_CHAR pck = pointers::findCharBySerPtr(buffer[s]+6);
	VALIDATEPC( pck );
	if( pck->dead )  //Exploit fix: Dead ppl can't equip anything.
		return;
	P_ITEM pi=pointers::findItemBySerPtr(buffer[s]+1);
	VALIDATEPI(pi);

	bool resetDragging = false;

	if( (pi->getId()>>8) >= 0x40)  // LB, client crashfix if multi-objects are moved to PD
		resetDragging = true;

	tile_st tile;
	int serial/*, letsbounce=0*/; // AntiChrist (5) - new ITEMHAND system

	data::seekTile(pi->getId(), tile);

	if( ( clientDimension[s]==3 ) &&  (tile.quality==0) )
	{
		ps->sysmsg(TRANSLATE("You can't wear that"));
		resetDragging = true;
	}
	else {
		P_ITEM outmost = pi->getOutMostCont();
		P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() );
		if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) )
		{
			resetDragging = true;
		}

	}

	if( resetDragging ) {
		Sndbounce5(s);
		if (ps->isDragging())
		{
			ps->resetDragging();
			item_bounce4(s,pi);
			UpdateStatusWindow(s,pi);
		}
		return;
	}

	if ( pck->getSerial32() == pc->getSerial32() || pc->IsGM() )
	{

		if ( !pc->IsGM() && pi->st > pck->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie
		{
			ps->sysmsg(TRANSLATE("You are not strong enough to use that."));
			resetDragging = true;
		}
		else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) )
		{
			resetDragging = true;
		}
		else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor
		{
			ps->sysmsg(TRANSLATE("You cant wear female armor!"));
			resetDragging = true;
		}
		else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) ||
				( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
		{
			resetDragging = true;
		}

		if( resetDragging ) {
			Sndbounce5(s);
			if (ps->isDragging())
			{
				ps->resetDragging();
				item_bounce4(s,pi);
				UpdateStatusWindow(s,pi);
			}
			return;
		}



		// - AntiChrist (4) - checks for new ITEMHAND system
		// - now you can't equip 2 hnd weapons with 1hnd weapons nor shields!!
		serial= pck->getSerial32(); //xan -> k not cc :)

		P_ITEM pj = NULL;
 		P_CHAR pc_currchar= pck;
// 		P_ITEM pack= pc_currchar->getBackpack();
                //<Luxor>

		P_ITEM pW = pc_currchar->getWeapon();
		if (tile.quality == 1 || tile.quality == 2)
		{ //weapons layers
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


示例19: drop_item

void drop_item(NXWCLIENT ps) // Item is dropped
{

	if (ps == NULL) return;

	NXWSOCKET  s=ps->toInt();
//	CHARACTER cc=ps->currCharIdx();

	PKGx08 pkgbuf, *pp=&pkgbuf;

	pp->Iserial=LongFromCharPtr(buffer[s]+1);
	pp->TxLoc=ShortFromCharPtr(buffer[s]+5);
	pp->TyLoc=ShortFromCharPtr(buffer[s]+7);
	pp->TzLoc=buffer[s][9];
	pp->Tserial=LongFromCharPtr(buffer[s]+10);

    //#define debug_dragg

	if (clientDimension[s]==3)
	{
	  // UO:3D clients send SOMETIMES two dragg packets for a single dragg action.
	  // sometimes we HAVE to swallow it, sometimes it has to be interpreted
	  // if UO:3D specific item loss problems are reported, this is probably the code to blame :)
	  // LB

	  P_ITEM pi = pointers::findItemBySerial(pp->Iserial);

	  #ifdef debug_dragg
	    if (ISVALIDPI(pi)) { sprintf(temp, "%04x %02x %02x %01x %04x i-name: %s EVILDRAG-old: %i\n",pp->Iserial, pp->TxLoc, pp->TyLoc, pp->TzLoc, pp->Tserial, pi->name, clientInfo[s]->evilDrag); ConOut(temp); }
		else { sprintf(temp, "blocked: %04x %02x %02x %01x %04x i-name: invalid item EVILDRAG-old: %i\n",pp->Iserial, pp->TxLoc, pp->TyLoc, pp->TzLoc, pp->Tserial, clientInfo[s]->evilDrag); ConOut(temp); }
	  #endif

	  if  ( (pp->TxLoc==-1) && (pp->TyLoc==-1) && (pp->Tserial==0)  && (clientInfo[s]->evilDrag) )
	  {
		  clientInfo[s]->evilDrag=false;
          #ifdef debug_dragg
		    ConOut("Swallow only\n");
          #endif
		  return;
	  }	 // swallow! note: previous evildrag !

	  else if ( (pp->TxLoc==-1) && (pp->TyLoc==-1) && (pp->Tserial==0)  && (!clientInfo[s]->evilDrag) )
	  {
          #ifdef debug_dragg
		    ConOut("Bounce & Swallow\n");
          #endif

		  item_bounce6(ps, pi);
		  return;
	  }
	  else if ( ( (pp->TxLoc!=-1) && (pp->TyLoc!=-1) && ( pp->Tserial!=-1)) || ( (pp->Iserial>=0x40000000) && (pp->Tserial>=0x40000000) ) )
		  clientInfo[s]->evilDrag=true; // calc new evildrag value
	  else clientInfo[s]->evilDrag=false;
	}

	#ifdef debug_dragg
	  else
	  {
		P_ITEM pi = pointers::findItemBySerial(pp->Iserial);

	     if (ISVALIDPI(pi)) { sprintf(temp, "blocked: %04x %02x %02x %01x %04x i-name: %s EVILDRAG-old: %i\n",pp->Iserial, pp->TxLoc, pp->TyLoc, pp->TzLoc, pp->Tserial, pi->name, clientInfo[s]->evilDrag); ConOut(temp); }
	  }
	#endif


//	if ( (buffer[s][10]>=0x40) && (buffer[s][10]!=0xff) )
	if ( isItemSerial(pp->Tserial) && (pp->Tserial != INVALID)  ) // Invalid target => invalid container => put inWorld !!!
		pack_item(ps,pp);
	else
		dump_item(ps,pp);
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:71,代码来源:dragdrop.cpp


示例20: sendBasic

void cPacketStatWindow::sendBasic( NXWCLIENT ps, UI08 flag  ) {
	if( ps == NULL ) return; //after error here
	this->flag = flag;
	Xsend( ps->toInt(), this->getBeginValid(), this->headerSize );
};
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:5,代码来源:packets.cpp



注:本文中的NXWCLIENT::toInt方法示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。